Publications


2023


L. Ying, X. Shu, D. Deng, Y. Yang, T. Tang, L. Yu, and Y. Wu. “MetaGlyph: Automatic Generation of Metaphoric Glyph‐based Visualization.” In: IEEE Transactions on Visualization and Computer Graphics (2023), pp. 1–11. DOI: 10.1109/TVCG.2022.3209447


2022


Z. Chen, R. Shi, Z. Li, M. Jiang, Y. Li, L. Yu, and H.-N. Liang. Examining cross-modal correspondence between ambient color and taste perception in virtual reality. Frontiers in Virtual Reality (2022). https://doi.org/10.3389/frvir.2022.1056782

Z. Li, Y. Luo, J. Wang, Y. Pan, L. Yu, and H.‐N. Liang. “Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality.” In: 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET). 2022, pp. 1–8. DOI: 10.1109/IMET54801.2022.9929783.

L. Zhao, N. Cao, S. He, H.-N Liang, L. Yu. “L-WiM: Collaborative Exploration in Immersive Environments”. ISMAR 2022: IEEE International Symposium on Mixed and Augmented Reality. Singapore (2022).

Z. Yuan, Y. Liu, L. Yu. “MEinVR: Multimodal Interaction Paradigms in Immersive Exploration”. ISMAR 2022: IEEE International Symposium on Mixed and Augmented Reality. Singapore (2022).

N. Xu, Y. Li, J. Lin, L. Yu, and H.-N. Liang. “User Retention of Mobile Augmented Reality for Cultural Heritage Learning”. ISMAR 2022: IEEE International Symposium on Mixed and Augmented Reality. Singapore (2022).

Y. Hou, Y. Liu, H. Wang, Z. Zhang, Y. Li, H.-N. Liang, and Yu, L. “DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison”. Pacific Graphics 2022. Kyoto, Japan, (2022).

Y. Hou, H. Zhu, H.-N. Liang, and Yu, L. “A Study of the Effect of Star Glyph Parameters on Value Estimation and Comparison”. ChinaVis, Xining, Qinghai (2022).

F. Lu, V. Nanjappan, P. Parsons, L. Yu, H.-N. Liang. “Effect of Display Platforms on Spatial Knowledge Acquisition and Engagement: An Evaluation with 3D Geometry Visualizations”. ChinaVis, Xining, Qinghai (2022).

T. Tang, Y. Wu, L. Yu, Y. Li, and Y. Wu. “VideoModerator: A Risk‐aware Framework for Multimodal Video Moderation in E‐Commerce”. In: IEEE Transactions on Visualization and Computer Graphics (2022).

L. Ying, T. Tang, Y. Luo, L. Shen, X. Xie, L. Yu, and Y. Wu. “GlyphCreator: Towards Automatic Generation of Example‐based Circular Glyphs”. In: IEEE Transactions on Visualization and Computer Graphics (2022).

J. Tang, Y. Zhou, T. Tang, D. Weng, B. Xie, L. Yu, H. Zhang, and Y. Wu. “A Visualization Approach for Monitoring Order Processing in E‐Commerce Warehouse”. In: IEEE Transactions on Visualization and Computer Graphics (2022).

T. Tang, J. Tang, J. Lai, L. Ying, Y. Wu, L. Yu, and P. Ren. “SmartShots: An Optimization Approach for Generating Videos with Data Visualizations Embedded.” In: ACM Transactions on Interactive Intelligent Systems 12 (2022), pp. 1–21. DOI: 10.1145/3484506.

L. Yu, J. Ouwerling, P. Svetachov, F. h. j. v. Hoesel, P. M. A. v. Ooijen, and J. Kosinka. “VeLight: A 3D virtual reality tool for CT‐based anatomy teaching and training”. In: Journal of Visualization (2021).


2021


L. Chen, Y. Liu, Y. Li, L. Yu, B. Gao, M. Caon, Y. Yue, H.-N. Liang. Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Symposium on Spatial User Interaction (SUI’21). Virtual Event (2021).

H. Glas, J. Kraeima, P.M.A. van Ooijen, F. Spijkervet, L. Yu, and M. Witjes. “Augmented reality visualization for image‐guided surgery: a validation study using a three‐dimensional printed phantom”. In: Journal of Oral and Maxillofacial Surgery (2021).

L. Besancon, A. Ynnerman, D. F. Keefe, L. Yu, and T. Isenberg. “The State of the Art of Spatial Interfaces for 3D Visualization”. In: Computer Graphics Forum 40.1 (2021), pp. 293–326.

Z. Tian, X. Zhai, G. van Steenpaal, L. Yu, E. Dimara, M. Espadoto, and A. Telea. “Quantitative and Qualitative Comparison of 2D and 3D Projection Techniques for High-Dimensional Data” Information 12, no. 6: 239 (2021)

T. Tang, R. Li, X. Wu, S. Liu, J. Knittel, S. Koch, T. Ertl, L. Yu, P. Ren, and Y. Wu. “PlotThread: Creating Expressive Storyline Visualizations using Reinforcement Learning”. In: IEEE Transactions on Visualization and Computer Graphics 27.2(2021), pp. 294–303.

J. Yuan, S. Xiang, J. Xia, L. Yu, and S. Liu. “Evaluation of Sampling Methods for Scatterplots”. In: IEEE Transactions on Visualization and Computer Graphics 27.2 (2021), pp. 1720–1730.

J. Tang, L. Yu, T. Tang, X. Shu, L. Ying, Y. Zhou, P. Ren, and Y. Wu. “Narrative Transitions in Data Videos”. In: IEEE Vis 2021 ‐ Short Papers. 2021.

Y. Li, L. Yu, and H.-N. Liang. “CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum”. International Symposium on Mixed and Augmented Reality (ISMAR 2021). Bari, Italy, (2021).


2020


Z. Wu, X. Chen, L. Yu, A. Telea, and J. Kosinka. “Co‐skeletons: Consistent curve skeletons for shape families”. In: Computer & Graphics 90 (2020), pp. 62–72. ISSN: 0097‐8493.

T. Tang, J. Tang, J. Hong, L. Yu, P. Ren, and Y. Wu. “Design guidelines for augmenting short‐form videos using animated data visualizations”. In: Journal of Visualization 23 (Apr. 2020), pp. 707–720.

Z. Chen, W. Zeng, Z. Yang, L. Yu, C.‐W. Fu, and H. Qu. “LassoNet: Deep Lasso‐Selection of 3D Point Clouds”. In: IEEE Transactions on Visualization and Computer Graphics 26.1 (Jan. 2020).

T. Tang, J. Tang, J. Lai, L. Ying, L. Yu, P. Ren, and Y. Wu. “SmartShots: Enabling Automatic Generation of Videos with Data Visualizations Embedded”. In: The proceeding of ACM Multimedia Conference 2020.

X. Zhai, X. Chen, L. Yu, and A. Telea. “Interactive Axis‐based 3D Rotation Specification using Image Skeletons”. In: Proceedings of GRAPP. Jan. 2020, pp. 169–178.


2019


L. Besançon, M. Sereno, L. Yu, M. Ammi, and T. Isenberg. “Hybrid Touch/Tangible Spatial 3D Data Selection”. In: Computer Graphics Forum 38.3 (2019), pp. 553–567.

T. Tang, S. Rubab, J. Lai, W. Cui, L. Yu, and Y. Wu. “iStoryline: Effective Convergence to Hand-drawn Storylines”. In: IEEE Transactions on Visualization and Computer Graphics 25.1 (July 2019), pp. 769–778. ISSN: 1077-2626.


2018


X. Cai, K. Efstathiou, X. Xie, Y. Wu, Y. Shi, and L.Yu. “A Study of the Effect of Donut Chart Design Parameters on Accuracy”. In: Computer Graphics Forum (2018). ISSN: 1467-8659.

L. Amabili, J. Kosinka, M. van Meersbergen, P. van Ooijen, J. Roerdink, P. Svetachov, and L. Yu. “Improving Provenance Data Interaction for Visual Storytelling in Medical Imaging Data Exploration”. In: EuroVis 2018 – Short Papers.

L. Yu, I. Katramados, and P. van Ooijen. “Medical 3D visualization system with gesture‐based user interface”. In: Computer Assisted Radiology and Surgery (CARS 2018).


2017


D. Punzo, J. M. van der Hulst, Roerdink, J. B. T. M., J.C. Fillion-Robin, and L. Yu. “SlicerAstro: a 3-D interactive visual analytics tool for HI data“. Astronomy and Computing, 2017. pp. 45–59. ISSN: 2213-1337.

J. Guo, Y. Wang, P. Du, and L. Yu. “A Novel Multi-touch Approach for 3D Object Free Manipulation”. In: Next Generation Computer Animation Techniques: Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers. 2017. pp. 159–172. ISSN: 978-3-319-69487-0.

L. Amabili, W. van Hage, F. van Hoesel, J. Kosinka, L. Yu, M. van Meersbergen, P. van Ooijen, J. Roerdink, and P. Svetachov. “Visual Storytelling of Big Imaging Data”. In: National eScience Symposium 2017: Science in a Digital World. Poster. 2017.


2016


L. Yu, K. Efstathiou, P. Isenberg, and T. Isenberg. “CAST: Effective and Efficient User Interaction for Context-Aware Selection in 3D Particle Clouds”. In: IEEE Transactions on Visualization and Computer Graphics 22.1 (2016), pp. 886 – 895.


2013


Lingyun Yu (2013) Touching 3D data: Interactive Visualization of Cosmological Simulations. PhD thesis, University of Groningen, June 2013.


2012


L. Yu, K. Efstathiou, P. Isenberg, and T. Isenberg“Efficient Structure-Aware Selection Techniques for 3D Point Cloud Visualizations with 2DOF Input”. In: IEEE Transactions on Visualization and Computer Graphics 18.12 (2012), pp. 2245–2254. Best Paper Honorable Mention Award at IEEE Scientific Visualization. 


2010


L. Yu, P. Svetachov, P. Isenberg, M. H. Everts, and T. Isenberg. “FI3D: Direct-Touch Interaction for the Exploration of 3D Scientific Visualization Spaces”. In: IEEE Transactions on Visualization and Computer Graphics 16.6 (2010), pp. 1613– 1622.  

J. Ding, Y. Wang, and L. Yu. “Extraction of Human Body Skeleton Based on Silhouette Images”. In: Education Technology and Computer Science, International Workshop on 1 (2010), pp. 71–74.


2009


L. Yu and T. Isenberg. “Exploring One- and Two-Touch Interaction for 3D Scientific Visualization Spaces”. In: Posters of Interactive Tabletops and Surfaces (ITS 2009, November 23–25, 2009, Banff, Alberta, Canada). Ed. by M. Ashdown and M. Han- cock. Extended abstract and poster. 2009.

L. Yu and T. Isenberg. “Interactive Visualization of Cosmological Simulations”. In: SIREN: Scientific ICT Research Event Netherlands (November 5, 2009, University of Twente, The Netherlands). Poster. 2009. 


2006


L. Yu, C. Yu, and Y. Wang. “Multi-Projector Seamless Display System Based on PC-Cluster”. In: Proceedings of the 16th International Conference on Artificial Reality and Telexistence–Workshops. ICAT ’06. Washington, DC, USA: IEEE Computer Society, 2006, pp. 125–130. ISBN: 0-7695-2754-X.

L. Yu, C. Yu, and Y. Wang. “A large-scale display system based on multi-projector”. In: 2006 China-Ireland International Conference on Information and Communications Technologies. 2006.