Co-skeletons: Consistent curve skeletons for shape families

Co-skeletons: Consistent curve skeletons for shape families

Abstract:

We present co-skeletons, a new method that computes consistent curve skeletons for 3D shapes from a given family. We compute co-skeletons in terms of sampling density and semantic relevance, while preserving the desired characteristics of traditional, per-shape curve skeletonization approaches. We take the curve skeletons extracted by traditional approaches for all shapes from a family as input, and compute semantic correlation information of individual skeleton branches to guide an edge-pruning process via skeleton-based descriptors, clustering, and a voting algorithm. Our approach achieves more concise and family-consistent skeletons when compared to traditional per-shape methods. We show the utility of our method by using co-skeletons for shape segmentation and shape blending on real-world data.

Main reference:

Wu, Z., Chen, X., Yu, L., Telea, A., & Kosinka, J. (2020). Co-skeletons: Consistent curve skeletons for shape families. Computers & Graphics, 90, 62-72.

BibTeX:

@article{wu2020co,
  title={Co-skeletons: Consistent curve skeletons for shape families},
  author={Wu, Zizhao and Chen, Xingyu and Yu, Lingyun and Telea, Alexandru and Kosinka, Ji{\v{r}}{\'\i}},
  journal={Computers \& Graphics},
  volume={90},
  pages={62--72},
  year={2020},
  publisher={Elsevier}
}