Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions

Abstract: 

Target selection is a fundamental task in interactive Augmented Reality (AR) systems. Predicting the intended target of selection in such systems can provide users with a smooth, low-friction interaction experience. Our work aims to predict gaze-based target selection in AR headsets with eye and head endpoint distributions, which describe the probability distribution of eye and head 3D orientation when a user triggers a selection input. We first conducted a user study to collect users’ eye and head behavior in a gaze-based pointing selection task with two confirmation mechanisms (air tap and blinking). Based on the study results, we then built two models: a unimodal model using only eye endpoints and a multimodal model using both eye and head endpoints. Results from a second user study showed that the pointing accuracy is improved by approximately 32% after integrating our models into gaze-based selection techniques.

Main reference:

Yushi Wei, Rongkai Shi, Difeng Yu, Yihong Wang, Yue Li, Lingyun Yu, and Hai-Ning Liang. 2023. Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI ’23). Association for Computing Machinery, New York, NY, USA, Article 283, 1–14. https://doi.org/10.1145/3544548.3581042

BibTex:

@inproceedings{Wei:2023:PGT,
author = {Wei, Yushi and Shi, Rongkai and Yu, Difeng and Wang, Yihong and Li, Yue and Yu, Lingyun and Liang, Hai-Ning},
title = {Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions},
year = {2023},
isbn = {9781450394215},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3544548.3581042},
doi = {10.1145/3544548.3581042}
}