All publications

2025

  1. Wang, H.-N. Liang, Y. Liu, C. Ji, and L. Yu. “Tangible progress: Employing visual metaphors and physical interfaces in AI-based English language learning.” In: Big Data Research 42 (2025), p. 100570. issn: 2214-5796. doi: 10.1016/j.bdr.2025.100570.
  2. S. He and L. Yu. “InTouch: Rethinking Annotation and Note-taking in Tactile Graphics and Visualizations.” In: 2nd Workshop on Accessible Data Visualization, IEEE VIS 2025. 2025.
  3. W. Xu, J. Yang, F. Zhang, Y. Lu, L. Yao, L. Liu, and L. Yu. “Touch, Sound, and Space: Exploring Immersive Music Interaction through AI-Generated Environments.” In: VINCI 2025.
  4. J. Yang, F. Xie, Z. Li, B. Fan, Y. Liu, Z. Lu, Y. Liu, M. Chen, M. ten Bhömer, E. G. Lim, and L. Yu. “More or Less? Effects of Visual Information Modulation on Context Perception.” In: VINCI 2025.
  5. X. Chen, X. Zhang, T. Ma, L. Yu, and Y. Liu. “Text-Color Hybrid Labeling for Multiclass Map Visualization: A Comparative Evaluation of Four Annotation Strategies.” In: VINCI 2025. 
  6.  Y. Zhang, B. Shen, L. Liu, S. Zhang, P. Wang, L. Yu, and D. Xu. “ChatHSI: Reliable LLM-Powered Human-Swarm Interaction Framework.” In: VINCI 2025.
  7. Z. Chen, A. Xie, L. Yu, and Y. Liu. “From Myth to Interface: An AI-Augmented Interactive Visual System for Exploring Artifact Interactions in Journey to the West.” In: VINCI 2025. 
  8. H. Yao, L. Yu, and L. Yao. “Designing Visualization Widgets for Tangible Data Exploration: A Systematic Review.” In: 2025 IEEE Visualization Conference (VIS). early access. 2025. doi: 10.48550/arXiv.2507.00775.
  9. Y. Wu, X. Xie, L. Yu, X. Ruan, R. Li, L. Cheng, S. Ye, D. Deng, H. Zhang, and Y. Wu. “From Sports Videos to Immersive Training: Augmenting Human Motion to Enrich Basketball Training Experience.” In: Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology. UIST ’25. New York, NY, USA: Association for Computing Machinery, 2025. isbn: 9798400720376. doi: 10.1145/3746059.3747762.
  10. N. Xu, L. Yu, Q. Mao, K. Li, Y. Chen, H. Zhou, and X. Sun. “From Behavior to Interaction: Understanding User Intents in Metaverse Experience.” In: ICMI Companion ’25: Companion Proceedings of the 27th International Conference on Multimodal Interaction. Accepted. Canberra, ACT, Australia, 2025.
  11. X. Jia, Z. Li, Z. Yin, Y. Pei, J. Yang, and L. Yu. “Teasers That Speak: Exploring the Visual Design of Teaser Images in Visualization Publications.” In: 2025 China Visualization and Visual Analytics Conference (ChinaVis). 2025.
  12. Q. Cheng, L. Yu, and Y. Liu. “Evaluating Information Synchronization Methods in Large Display-Centered Multi-Device Collaboration.” In: 2025 China Visualization and Visual Analytics Conference (ChinaVis). 2025.
  13. N. Bikakis, P. K. Chrysanthis, G. Li, G. Papastefanatos, and L. Yu. “Visual Analytics Challenges and Trends in the Age of AI: The BigVis Community Perspective.” In: SIGMOD Rec. 54.2 (2025), pp. 66–69. issn: 0163-5808. doi: 10.1145/3749116.3749133.
  14. D. Li, X. Guo, X. Shu, L. Xiao, L. Yu, and S. Liu. “RouteFlow: Trajectory-Aware Animated Transitions.” In: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. CHI ’25. Japan:Association for Computing Machinery, 2025. isbn: 9798400713941. doi: 10.1145/3706598.3714300.
  15. N. Xu, Y. Liu, Y. Chen, Z. Jiang, Y. Ren, Z. Zhang, B. Jia, and L. Yu. “ArtifactShow: Incorporating Generative AI into Narrative Visualization for Interactive Cultural Experience.” In: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. CHI EA ’25. New York, NY, USA: Association for Computing Machinery, 2025. isbn: 9798400713958. doi: 10.1145/3706599.3720160.
  16. W. Xu, L. Zhao, H. Song, X. Song, Z. Lu, Y. Liu, M. Chen, E. G. Lim, and L. Yu. “Mozualization: Crafting Music and Visual Representation with Multimodal AI.” in: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. CHI EA ’25. New York, NY, USA: Association for Computing Machinery, 2025. isbn: 9798400713958. doi: 10.1145/3706599.3719686.
  17. A. Xie, Y. Xie, Y. Liu, L. Yu, L. Yao, and C. Ji. “Jinling Fenghua: Unfolding Cultural History of the Jinling Context via Visual Storytelling.” In: 2025 28th International Conference on Computer Supported Cooperative Work in Design (CSCWD). 2025, pp. 2366–2371. doi: 10.1109/CSCWD64889.2025.11033436.
  18. H. Yao, L. Zhao, B. Chen, K. Li, H.-N. Liang, and L. Yu. “3DStoryline: immersive visual storytelling.” In: Journal of Visualization 28.3 (2025), pp. 681–697. doi: 10.1007/s12650-025-01058-5.
  19. J. Tang, H. Ren, Z. Deng, D. Weng, T. Tang, L. Yu, J. Bao, Y. Zheng, and Y. Wu. “Towards better illegal chemical facility detection with hazardous chemicals transportation trajectories.” In: Journal of Visualization (2025). issn: 1875-8975. doi: 10.1007/s12650-025-01055-8.
  20. S. Ye, J. Yin, B. Zhou, T. Tang, L. Yu, R. Yu, L. Jiang, C. Diao, and Y. Wu. “PuzzleSorter: Certainty-aware visual restoration of multiple cultural artifacts.” In: Computational Visual Media (2025), pp. 1–22. doi: 10.26599/CVM.2025.9450468.
  21. L. Zhao, T. Isenberg, F. Xie, H.-N. Liang, and L. Yu. “SpatialTouch: Exploring Spatial Data Visualizations in Cross-Reality.” In: IEEE Transactions on Visualization and Computer Graphics 31.1 (2025), pp. 897–907. issn: 1077-2626. doi: 10.1109/TVCG.2024.3456368.
  22.  X. Zhang, Y. Xu, K. Li, L. Yu, and Y. Liu. “MapCraft: dissecting and designing custom geo-infographics.” In: Journal of Visualization (2025). issn: 1875-8975. doi: 10.1007/s12650-025-01059-4.

2024

  1. R. Shi, Y. Wei, X. Hu, Y. Liu, Y. Yue, L. Yu, and H.-N. Liang. “Experimental Analysis of Freehand Multi-object Selection Techniques in Virtual Reality Head-Mounted Displays.” In: Proc. ACM Hum.-Comput. Interact.8.ISS (2024). doi: 10.1145/3698129.
  2. T. Wan, L. Zhang, Y. Xu, K. Atkinson, L. Yu, and H.-N. Liang. “Design and Evaluation of Controller-based Raycasting Methods for Secure and Efficient Text Entry in Virtual Reality.” In: 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 2024, pp. 349–358. doi: 10.1109/ISMAR62088.2024.00049.
  3.  Y. Wei, K. Xu, Y. Li, L. Yu, and H.-N. Liang. “Exploring and Modeling Directional Effects on Steering Behavior in Virtual Reality.” In: IEEE Transactions on Visualization and Computer Graphics 30.11 (2024), pp. 7107–7117. doi: 10.1109/TVCG.2024.3456166.
  4. L. Cheng, H. Jia, L. Yu, Y. Wu, S. Ye, D. Deng, H. Zhang, X. Xie, and Y. Wu. “VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed Reality.” In: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology. UIST ’24. Pittsburgh, PA, USA: Association for Computing Machinery, 2024. isbn: 9798400706288. doi: 10.1145/3654777.3676466.
  5. K. Wang, S. He, W. Wang, J. Yu, Y. Liu, and L. Yu. “CHORDination: Evaluating Visual Design Choices in Chord Diagrams for Network Data.” In: Proceedings of the 17th International Symposium on Visual Information Communication and Interaction. VINCI ’24. Tai Wan, China: Association for Computing Machinery, 2024. isbn: 9798400709678. doi: 10.1145/3678698.3678707.
  6. L. Zhao, T. Isenberg, F. Xie, H.-N. Liang, and L. Yu. “MeTACAST: Target- and Context-Aware Spatial Selection in VR.” in: IEEE Transactions on Visualization and Computer Graphics 30.1 (2024), pp. 480–494. doi:10.1109/TVCG.2023.3326517.
  7. Y. Zhou, W. Yang, J. Chen, C. Chen, Z. Shen, X. Luo, L. Yu, and S. Liu. “Cluster-Aware Grid Layout.” In: IEEE Transactions on Visualization and Computer Graphics 30.1 (2024), pp. 240–250. doi: 10.1109/TVCG.2023.3326934.
  8.  J. Tang, F. Yang, J. Wu, Y. Wang, J. Zhou, X. Cai, L. Yu, and Y. Wu. “A Comparative Study on Fixed-order Event Sequence Visualizations: Gantt, Extended Gantt, and Stringline Charts.” In: IEEE Transactions on Visualization and Computer Graphics (2024), pp. 1–15. doi: 10.1109/TVCG.2024.3358919.
  9.  T. Wan, R. Shi, W. Xu, Y. Li, K. Atkinson, L. Yu, and H.-N. Liang. “Hands-free multi-type character text entry in virtual reality.” In: Virtual Reality 28.1 (2024), p. 8. issn: 1434-9957. doi: 10.1007/s10055-023-00902-z.
  10.  L. Chen, J. Long, R. Shi, Z. Li, Y. Yue, L. Yu, and H.-N. Liang. “Exploration of exocentric perspective interfaces for virtual reality collaborative tasks.” In: Displays 84 (2024), p. 102781. issn: 0141-9382. doi: https://doi.org/10.1016/j.displa.2024.102781.
  11. S. He, H. Yao, L. Jiang, K. Li, N. Xiang, Y. Li, H.-N. Liang, and L. Yu. “Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality.” In: CHI ’24. Honolulu,HI,USA:Association for Computing Machinery, 2024. isbn: 9798400703300. doi: 10.1145/3613904.3642740.
  12. H. Yao, L. Zhao, H.-N. Liang, Y. Liu, Y. Li, and L. Yu. “Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration.” In: CHI EA ’24. Honolulu,HI,USA: Association for Computing Machinery, 2024. isbn: 9798400703317. doi: 10.1145/3613905.3650777.
  13. T. Wan, L. Zhang, H. Yang, P. Irani, L. Yu, and H.-N. Liang. “Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments.” In: CHI ’24. Honolulu,HI,USA: Association for Computing Machinery, 2024. isbn: 9798400703300. doi: 10.1145/3613904.3642757.
  14. S. He and L. Yu. “Charting Beyond Sight with DataStory: Sensory Substitution and Storytelling in Visual Literacy Education for Visually Impaired Children.” In: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems. CHI EA ’24. Honolulu,HI,USA: Association for Computing Machinery, 2024. isbn: 9798400703317. doi: 10.1145/3613905.3650800.
  15. M. Wang, H. N. Liang, Y. Liu, C. Ji, and L. Yu. “Tangible Progress: Employing Visual Metaphors and Physical Interfaces in AI-based English Language Learning.” In: International Workshop on Big Data Visual Exploration and Analytics: in conjunction with the 50th International Conference on Very Large Databases (VLDB 2024). 2024.
  16. C. Teng, Z. Shi, L. Yu, and Y. Liu. “Enhancing Geographic Information Visualization: A Comparative Analysis of Digital Maps and Projection Augmented Relief Maps.” In: International Workshop on Big Data Visual Exploration and Analytics: in conjunction with the 50th International Conference on Very Large Databases (VLDB 2024). 2024.
  17. S. He, Y. Chen, Y. Xia, Y. Li, H.-N. Liang, and L. Yu. “Visual harmony: text-visual interplay in circular infographics.” In: Journal of Visualization 27.2 (2024), pp. 255–271. issn: 1875-8975. doi: 10.1007/s12650-024-00957-3.
  18. S. Rubab, M. W. U. Zaman, U. Rashid, L. Yu, and Y. Wu. “Audio-visual training and feedback to learn touch-based gestures.” In: Journal of Visualization (2024). issn: 1875-8975. doi: 10.1007/s12650-024-01012-x.
  19. Z. Li, Y. Luo, J. Wang, Y. Pan, L. Yu, and H.-N. Liang. “Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality.” In: Personal and Ubiquitous Computing (2024). issn: 1617-4917. doi: 10.1007/s00779-024-01799-4

2023

  1. H.-N. Liang, L. Yu, and F. Liarokapis. “Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration.” In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 2023, pp. 298–300. doi: 10.1109/VRW58643.2023.00069.
  2. Z. Yuan, S. He, Y. Liu, and L. Yu. “MEinVR: Multimodal interaction techniques in immersive exploration.” In: Visual Informatics 7.3 (2023), pp. 37–48. issn: 2468-502X. doi: 10.1016/j.visinf.2023.06.001.
  3. Y. Wu, L. Yu, J. Xu, D. Deng, J. Wang, X. Xie, H. Zhang, and Y. Wu. “AR-Enhanced Workouts: Exploring Visual Cues for At-Home Workout Videos in AR Environment.” In: UIST ’23 (2023). doi: 10.1145/3586183.3606796.
  4. N. Xu, Y. Liu, Z. Zhang, and L. Yu. “TimeQuestAR: Unfolding Cultural Narratives via Situated Visualizations.” In: 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). 2023, pp. 86–91. doi: 10.1109/ISMAR-Adjunct60411.2023.00026
  5.  J. Li, L. Zhao, H.-N. Liang, and L. Yu. “ImmerView: Adaptive Multi-View Layout for Immersive Situated Visualizations.” In: 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMARAdjunct). 2023, pp. 108–112. doi: 10.1109/ISMAR-Adjunct60411.2023.00030.
  6. L. Wang, Z. Zhang, M. Chen, J. Xie, F. Liu, H. Yuan, Z. Xiang, and L. Yu. Machine Learning-Based Fatigue Life Evaluation of the Pump Spindle Assembly With Parametrized Geometry. Volume 11: Mechanics of Solids, Structures and Fluids, ASME 2023 International Mechanical Engineering Congress and Exposition. 2023. doi: 10.1115/IMECE2023-112245.
  7. X. Huang, Y. Liu, and L. Yu. “EmotionVis: Affective Visualization with Physical Devices.” In: Proceedings of the 16th International Symposium on Visual Information Communication and Interaction. VINCI’23. Best Short Paper Award. Guangzhou, China: Association for Computing Machinery, 2023. isbn: 9798400707513. doi: 10.1145/3615522.3615525.
  8. J. Wang, N. Xiang, N. Kukreja, L. Yu, and H.-N. Liang. “LVDIF: a framework for real-time interaction with large volume data.” In: The Visual Computer 39 (2023), pp. 3373–3386. doi: 10.1007/s00371- 023-02976-x.
  9. N. Xiang, H.-N. Liang, L. Yu, X. Yang, and J. J. Zhang. “A mixed reality framework for microsurgery simulation with visual-tactile perception.” In: The Visual Computer 39 (2023), pp. 3361–3373. doi: 10.1007/s00371-023-02964-1.
  10. Y. Liu, Z. Zhang, Y. Pan, Y. Li, H.-N. Liang, P. Craig, and L. Yu. “A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks.” In: 2023 IEEE 16th Pacific Visualization Symposium (PacificVis). 2023, pp. 11–20. doi: 10.1109/PacificVis56936.2023.00009.
  11. R. Shi, J. Zhang, Y. Yue, L. Yu, and H.-N. Liang. “Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments.” In: CHI EA ’23. Hamburg, Germany: Association for Computing Machinery, 2023. isbn: 9781450394222. doi: 10.1145/3544549.3585615.
  12. Y. Wei, R. Shi, D. Yu, Y. Wang, Y. Li, L. Yu, and H.-N. Liang. “Predicting Gaze-Based Target Selection in Augmented Reality Headsets Based on Eye and Head Endpoint Distributions.” In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. CHI ’23. Hamburg, Germany: Association for Computing Machinery, 2023. isbn: 9781450394215. doi: 10.1145/3544548.3581042.
  13. Q. Sun, J. Huang, H. Zhang, P. Craig, L. Yu, and E. G. Lim. “Design and Development of a Mixed Reality Acupuncture Training System.” In: 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR). 2023, pp. 265–275. doi: 10.1109/VR55154.2023.00042.
  14. N. Xu, Y. Li, X. Wei, L. Xie, L. Yu, and H.-N. Liang. “CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting.” In: International Journal of Human–Computer Interaction 0.0 (2023), pp. 1–29. doi: 10.1080/10447318.2023.2171350.
  15. S. Rubab, L. Yu, J. Tang, and Y. Wu. “Exploring Effective Relationships Between Visual-Audio Channels in Data Visualization.” In: Journal of Visualization (2023). doi: 10.1007/s12650-023-00909-3.
  16. Y. Hou, H. Zhu, H.-N. Liang, and L. Yu. “A study of the effect of star glyph parameters on value estimation and comparison.” In: Journal of Visualization 26.2 (2023), pp. 493–507. issn: 1875-8975. doi: 10.1007/s12650-022-00888-x.
  17. Z. Zhao, Y. Li, L. Yu, and H.-N. Lianq. “TeleSteer: Combining Discrete and Continuous Locomotion Technique in Virtual Reality.” In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 2023, pp. 755–756. doi: 10.1109/VRW58643.2023.00220.
  18. K. Chai, Y. Li, L. Yu, and H.-N. Liang. “HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality.” In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 2023, pp. 873–874. doi: 10.1109/VRW58643.2023.00279.
  19. N. Xiang, H.-N. Liang, L. Yu, X. Yang, and J. J. Zhang. “MRMSim: A Framework for Mixed Reality based Microsurgery Simulation.” In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 2023, pp. 729–730. doi: 10.1109/VRW58643.2023.00207.
  20. L. Ying, X. Shu, D. Deng, Y. Yang, T. Tang, L. Yu, and Y. Wu. “MetaGlyph: Automatic Generation of Metaphoric Glyph-based Visualization.” In: IEEE Transactions on Visualization and Computer Graphics (2023), pp. 1–11. doi: 10.1109/TVCG.2022.3209447.

2022

  1. Z. Yuan, S. He, Y. Liu, and L. Yu. “MEinVR: Multimodal interaction techniques in immersive exploration.” In: Visual Informatics 7.3 (2023), pp. 37–48. issn: 2468-502X. doi: 10.1016/j.visinf.2023.06.001.
  2. L. Zhao, N. Cao, S. He, H.-N. Liang, and L. Yu. “L-WiM: Collaborative Exploration in Immersive Environments.” In: 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMARAdjunct). 2022, pp. 118–123. doi: 10.1109/ISMAR-Adjunct57072.2022.00031.
  3. Z. Wu, R. Shi, Z. Li, M. Jiang, Y. Li, L. Yu, and H.-N. Liang. “Examining cross-modal correspondence between ambient color and taste perception in virtual reality.” In: Frontiers in Virtual Reality 3 (2022). issn: 2673-4192. doi: 10.3389/frvir.2022.1056782.
  4. Y. Hou, Y. Liu, H. Wang, Z. Zhang, Y. Li, H.-N. Liang, and L. Yu. “DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison.” In: Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers. Ed. by Y. Yang, A. D. Parakkat, B. Deng, and S.-T. Noh. The Eurographics Association, 2022. isbn: 978-3-03868-190-8. doi: 10.2312/pg.20221248.
  5. Z. Li, Y. Luo, J. Wang, Y. Pan, L. Yu, and H.-N. Liang. “Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality.” In: 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET). 2022, pp. 1–8. doi: 10.1109/IMET54801.2022.9929783.
  6. F. Lu, H.-N. Liang, and L. Yu. “Effect of Display Platforms on Spatial Knowledge Acquisition and Engagement: An Evaluation with 3D Geometry Visualizations.” In: Journal of Visualization (2022). doi: 10.1007/s12650-022-00889-w.
  7. Z. Yuan, Y. Liu, and L. Yu. “MEinVR: Multimodal Interaction Paradigms in Immersive Exploration.” In: 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). 2022, pp. 85–90. doi: 10.1109/ISMAR-Adjunct57072.2022.00026.
  8. N. Xu, Y. Li, J. Lin, L. Yu, and H.-N. Liang. “User Retention of Mobile Augmented Reality for Cultural Heritage Learning.” In: 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). 2022, pp. 447–452. doi: 10.1109/ISMAR-Adjunct57072.2022.00095.
  9. T. Tang, Y. Wu, Y. Wu, L. Yu, and Y. Li. “VideoModerator: A Risk-aware Framework for Multimodal Video Moderation in E-Commerce.” In: IEEE Transactions on Visualization and Computer Graphics 28.1 (2022), pp. 846–856. doi: 10.1109/TVCG.2021.3114781.
  10.  L. Ying, T. Tang, Y. Luo, L. Shen, X. Xie, L. Yu, and Y. Wu. “GlyphCreator: Towards Example-based Automatic Generation of Circular Glyphs.” In: IEEE Transactions on Visualization and Computer Graphics 28.1 (2022), pp. 400–410. doi: 10.1109/TVCG.2021.3114877.
  11. J. Tang, Y. Zhou, T. Tang, D. Weng, B. Xie, L. Yu, H. Zhang, and Y. Wu. “A Visualization Approach for Monitoring Order Processing in E-Commerce Warehouse.” In: IEEE Transactions on Visualization and Computer Graphics 28.1 (2022), pp. 857–867. doi: 10.1109/TVCG.2021.3114878.
  12. T. Tang, J. Tang, J. Lai, L. Ying, Y. Wu, L. Yu, and P. Ren. “SmartShots: An Optimization Approach for Generating Videos with Data Visualizations Embedded.” In: ACM Transactions on Interactive Intelligent Systems 12 (2022), pp. 1–21. doi: 10.1145/3484506.
  13. X. Zhai, X. Chen, L. Yu, and A. Telea. “Skeleton-and-Trackball Interactive Rotation Specification for 3D Scenes.” In: Computer Vision, Imaging and Computer Graphics Theory and Applications. Cham: Springer International Publishing, 2022, pp. 26–52. doi: 10.1007/978-3-030-94893-1_2.
  14. L. Yu, J. Ouwerling, P. Svetachov, F. h. j. van Hoesel, P. M. van Ooijen, and J. Kosinka. “VeLight: A 3D Virtual Reality Tool for CT Based Anatomy Teaching and Training.” In: Journal of Visualization 25 (2022), pp. 293–306. doi: 10.1007/s12650-021-00790-y.

2021

  1. Y. Li, L. Yu, and H.-N. Liang. “CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum.” In: 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR Adjunct).2021, pp. 13–17. doi: 10.1109/ISMAR-Adjunct54149.2021.00014.
  2. J. Tang, L. Yu, T. Tang, X. Shu, L. Ying, Y. Zhou, P. Ren, and Y. Wu. “Narrative Transitions in Data Videos.” In: 2020 IEEE Visualization Conference (VIS). 2020, pp. 151–155. doi: 10.1109/VIS47514.2020.00037.
  3.  L. Chen, Y. Liu, Y. Li, L. Yu, B. Gao, M. Caon, Y. Yue, and H.-N. Liang. “Effect of Visual Cues on Pointing Tasks in Co-Located Augmented Reality Collaboration.” In: Symposium on Spatial User Interaction. SUI ’21. Virtual Event, USA: Association for Computing Machinery, 2021. isbn: 9781450390910. doi: 10.1145/3485279.3485297.
  4. Z. Tian, X. Zhai, G. van Steenpaal, L. Yu, E. Dimara, M. Espadoto, and A. Telea. “Quantitative and Qualitative Comparison of 2D and 3D Projection Techniques for High-Dimensional Data.” In: Information 12.6 (2021). issn: 2078-2489. doi: 10.3390/info12060239.
  5. H. Glas, D. J. Kraeima, D. ir. P.M.A. van Ooijen, P. D. F. Spijkervet, D. L. Yu, and D. M. Witjes. “Augmented reality visualization for image-guided surgery: a validation study using a three-dimensional printed phantom.” In: Journal of Oral and Maxillofacial Surgery (2021). issn: 0278-2391. doi: https://doi.org/10.1016/j.joms.2021.04.001.
  6. L. Besancon, A. Ynnerman, D. F. Keefe, L. Yu, and T. Isenberg. “The State of the Art of Spatial Interfaces for 3D Visualization.” In: Computer Graphics Forum 40.1 (2021), pp. 293–326. doi: 10.1111/cgf.14189.
  7. T. Tang, R. Li, X. Wu, S. Liu, J. Knittel, S. Koch, T. Ertl, L. Yu, P. Ren, and Y. Wu. “PlotThread: Creating Expressive Storyline Visualizations using Reinforcement Learning.” In: IEEE Transactions on Visualization and Computer Graphics 27.2 (2021), pp. 294–303. doi: 10.1109/TVCG.2020.3030467.
  8. J. Yuan, S. Xiang, J. Xia, L. Yu, and S. Liu. “Evaluation of Sampling Methods for Scatterplots.” In: IEEE Transactions on Visualization and Computer Graphics 27.2 (2021), pp. 1720–1730. doi: 10.1109/TVCG.2020.3030432.

2020

  1. T. Tang, J. Tang, J. Lai, L. Ying, P. Ren, L. Yu, and Y. Wu. “SmartShots: Enabling Automatic Generation of Videos with Data Visualizations Embedded.” In: Proceedings of the 28th ACM International Conference on Multimedia. New York, NY, USA: Association for Computing Machinery, 2020, pp. 4509–4511. isbn: 9781450379885. doi: 10.1145/3394171.3414356.
  2. Z. Wu, X. Chen, L. Yu, A. Telea, and J. Kosinka. “Co-skeletons: Consistent curve skeletons for shape families.” In: Computer & Graphics 90 (2020), pp. 62 –72. issn: 0097-8493. doi: 10.1016/j.cag.2020.05.006.
  3. T. Tang, J. Tang, J. Hong, L. Yu, P. Ren, and Y. Wu. “Design guidelines for augmenting short-form videos using animated data visualizations.” In: Journal of Visualization 23 (2020), pp. 707 –720. doi: 10.1007/s12650-020-00644-z.
  4. Z. Chen, W. Zeng, Z. Yang, L. Yu, C.-W. Fu, and H. Qu. “LassoNet: Deep Lasso-Selection of 3D Point Clouds.” In: IEEE Transactions on Visualization and Computer Graphics 26.1 (2020). doi: 10.1109/TVCG.2019.2934332.
  5. X. Zhai, X. Chen, L. Yu, and A. Telea. “Interactive Axis-based 3D Rotation Specification using Image Skeletons.” In: Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. 2020, pp. 169–178. doi: 10.5220/0009149901690178.

2019 and before

  1. L. Besançon, M. Sereno, L. Yu, M. Ammi, and T. Isenberg. “Hybrid Touch/Tangible Spatial 3D Data Selection.” In: Computer Graphics Forum 38.3 (2019), pp. 553–567. doi: 10.1111/cgf.13710.
  2. T. Tang, S. Rubab, J. Lai, W. Cui, L. Yu, and Y. Wu. “iStoryline: Effective Convergence to Hand-drawn Storylines.” In: IEEE Transactions on Visualization and Computer Graphics 25.1 (2019), pp. 769–778. issn: 1077-2626. doi: 10.1109/TVCG.2018.2864899.
  3. H. Glas, J. Kraeima, L. Yu, P. van Ooijen, A. Rosenberg, F. Spijkervet, and M. Witjes. “Image guided surgery and the use of augmented reality in cranio-maxillo-facial surgery.” In: International Journal of Oral and Maxillofacial Surgery 48.1 (2019), p. 77. issn: 0901-5027. doi: 10.1016/j.ijom.2019.03.231.
  4. X. Cai, K. Efstathiou, X. Xie, Y. Wu, Y. Shi, and L. Yu. “A Study of the Effect of Doughnut Chart Parameters on Proportion Estimation Accuracy.” In: Computer Graphics Forum (2018). issn: 1467-8659. doi: 10.1111/cgf.13325.
  5. L. Amabili, J. Kosinka, M. van Meersbergen, P. van Ooijen, J. Roerdink, P. Svetachov, and L. Yu. “Improving Provenance Data Interaction for Visual Storytelling in Medical Imaging Data Exploration.” In: EuroVis 2018 – Short Papers. The Eurographics Association, 2018. doi: 10.2312/eurovisshort.20181076.
  6. D. Punzo, J. van der Hulst, J. Roerdink, J. Fillion-Robin, and L. Yu. “SlicerAstro: A 3-D interactive visual analytics tool for HI data.” In: Astronomy and Computing 19 (2017), pp. 45 –59. issn: 2213-1337. doi:10.1016/j.ascom.2017.03.004.
  7. J. Guo, Y. Wang, P. Du, and L. Yu. “A Novel Multi-touch Approach for 3D Object Free Manipulation.” In: Next Generation Computer Animation Techniques: Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers. Ed. by J. Chang, J. J. Zhang, N. T. Magnenat, S.-M. Hu, R. Tong, and W. Wang. Cham: Springer International Publishing, 2017, pp. 159–172. isbn: 978-3-319-69487-0. doi: 10.1007/978-3-319-69487-0_12.
  8.  L. Yu, K. Efstathiou, P. Isenberg, and T. Isenberg. “CAST: Effective and Efficient User Interaction for Context-Aware Selection in 3D Particle Clouds.” In: IEEE Transactions on Visualization and Computer Graphics 22.1 (2016), pp. 886–895. issn: 1077-2626. doi: 10.1109/TVCG.2015.2467202.
  9. L. Yu, K. Efstathiou, P. Isenberg, and T. Isenberg. “Efficient Structure-Aware Selection Techniques for 3D Point Cloud Visualizations with 2DOF Input.” In: IEEE Transactions on Visualization and Computer Graphics 18.12 (2012), pp. 2245–2254. doi: 10.1109/TVCG.2012.217.
  10. L. Yu, P. Svetachov, P. Isenberg, M. H. Everts, and T. Isenberg. “FI3D: Direct-Touch Interaction for the Exploration of 3D Scientific Visualization Spaces.” In: IEEE Transactions on Visualization and Computer Graphics 16.6 (2010), pp. 1613–1622. doi: 10.1109/TVCG.2010.157.
  11. J. Ding, Y. Wang, and L. Yu. “Extraction of Human Body Skeleton Based on Silhouette Images.” In: Education Technology and Computer Science, International Workshop on 1 (2010), pp. 71–74. doi: 10.1109/ETCS.2010.241
  12. L. Yu, C. Yu, and Y. Wang. “Multi-Projector Seamless Display System Based on PC-Cluster.” In: Proceedings of the 16th International Conference on Artificial Reality and Telexistence–Workshops. ICAT ’06. Washington, DC, USA: IEEE Computer Society, 2006, pp. 125–130. isbn: 0-7695-2754-X. doi: 10.1109/ICAT.2006.91.
  13. L. Yu, C. Yu, and Y. Wang. “A large-scale display system based on multi-projector.” In: 2006 China-Ireland International Conference on Information and Communications Technologies. 2006.