Grand Challenges in Cross Reality

Grand Challenges in Cross Reality

Abstract:

Cross Reality (CR) is a new emerging field based on the current developments in Mixed Reality hardware, especially supported by the broad market penetration of video-based see-through Head-Mounted Displays. It refers to applications that span across different stages (real, Augmented Reality, Augmented Virtuality, Virtual Reality) of the reality-virtuality continuum, where users are interconnected between different stages and/or are able to transition between these stages. This publication follows the concept of other grand challenges publications and reflects the discussion of various researchers invested in CR. After an initial discussion at the 1st Joint Workshop on Cross Reality at IEEE ISMAR 2023, six topic groups have been identified, leading to 22 challenges, which were discussed in groups over the period of multiple months. The discussion of these challenges should act as a road map for future research in the area of CR.

Main reference:

C. Anthes et al., "Grand Challenges in Cross Reality," in IEEE Transactions on Visualization and Computer Graphics, vol. 32, no. 9, pp. 7998-8016, Sept. 2026, doi: 10.1109/TVCG.2026.3695303.

BibTeX:

@ARTICLE{Anthes:2026:GCC,
  author={Anthes, Christoph and Billinghurst, Mark and Grünefeld, Uwe and Jetter, Hans-Christian and Liang, Hai-Ning and Maurer, Frank and Aigner, David and Anslow, Craig and Bataille, Guillaume and Campbell, Abraham G. and Friedl-Knirsch, Judith and Gall, Alexander and Guarese, Renan and Hubenschmid, Sebastian and Li, Yue and Pointecker, Fabian and Riegler, Andreas and Roth, Daniel and Vanukuru, Rishi and Wang, Nanjia and Yu, Lingyun and Zagermann, Johannes and Zielasko, Daniel},
  journal={IEEE Transactions on Visualization and Computer Graphics}, 
  title={Grand Challenges in Cross Reality}, 
  year={2026},
  volume={32},
  number={9},
  pages={7998-8016},
  doi={10.1109/TVCG.2026.3695303}}